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Patch 2.4

+18
Dreystici
krillgrill
Hadrien Günthild
Erakles
Zenaku
gallanael
Ravnica
Elghira
Lisys
Drizztdo
doudmo
londonner
Arkawood
Nonolejuste
Pouma
Diacron
Nävis
Hugö
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Patch 2.4 - Page 2 Empty Re: Patch 2.4

Message par Ravnica Sam 9 Fév - 15:03

gallanael a écrit:Mais quel floodeur ce Ravnica Very Happy

Pas d'ma faute le patchnote passe pas sur 1 post :'(

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Message par Pouma Sam 9 Fév - 19:57

Tain c'est écrit tout petit et en anglais. T'es dans les assurance Ari ? jocolor

Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
Ahhhh ! Bon, je vais relire tous les patchnotes précédent pour trouver de quoi il s'agisait. study
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Message par Erakles Sam 9 Fév - 20:29

C'était un correctif passé il y a qquetemps pour limiter l'usage du "downranking" sur les soins. En gros pour économiser la mana, les mecs utilisaient parfois des versions antérieures de leur gros soins, plus rentables niveau conso que le petit soin du rang le plus élevé.

Un patch a été passé pour réduire l'efficacité des rangs inférieurs une fois au niveau max, histoire de pousser les gens à ne pas feinter de la sorte et à utiliser leurs rangs max de heals.
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Message par Ravnica Sam 9 Fév - 21:31

Pouma a écrit:Tain c'est écrit tout petit et en anglais. T'es dans les assurance Ari ? jocolor

Désolé, pas eu le temps de tout remettre en forme qd je l'ai posté

Mais bon c'est corrigé mtn, vous devriez arriver à lire sans loupe Very Happy

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Message par londonner Sam 9 Fév - 22:05

hummm vous avez vu faudra plus faire les quetes d acces pour le temple et hijal....et un tp shattrath grottes du temps aussi
bon toujours rien pour les wawas spe def...et c est quoi la nouvelle zone avec donjon a 5 et 25??elle est ou??
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Message par Hugö Sam 9 Fév - 22:49

Normalement la zone sera au dessus des maleterres de l'est, si vous aviez déjà vu, à un moment il y avait un passage qui menait à une maison d'architecture elfique avec un ou deux elfes de sang dedans. Le chemin a été bouché suite à une maj, un éboulement bloque.
Hugö
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Message par Hadrien Günthild Dim 10 Fév - 3:24

La zone bloquée par un éboulement s'était ce qui mène maintenant dans les premières zones des Eles de sang ( Khel'thalas )
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Message par Arkawood Dim 10 Fév - 14:54

Void Reaver is now immune to Vindication again.

Il on tellement up les pala vindict qu'ils ont imunisé Void au solotage par un pala vindict ^^
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Message par Pouma Dim 10 Fév - 16:27

Bon il est pas si terrible ce patch, kek trucs bien qd meme Razz
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Message par krillgrill Dim 17 Fév - 22:05

moais ou est le up des pretres ? je te jure hein c pas le top

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Message par londonner Mar 19 Fév - 18:27

tiens je vous mets les derniers ajouts y a des trucs vraiment sympa cette fois^^
General

  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • The Daily Quest limit has been increased to 25.
  • The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect.

Patch 2.4 - Page 2 Ihunters Hunter

  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Patch 2.4 - Page 2 Images Mage

  • Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.

Patch 2.4 - Page 2 Ipaladins Paladin

  • Holy Shock: The healing, damage, and mana cost of this spell have all been increased.

Patch 2.4 - Page 2 Iwarlocks Warlock

  • Drain Mana: This ability no longer increases in power from bonus spell damage effects. Base points of the effect increased by 50%.

PvP
Arenas

  • Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
  • Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.

Dungeons and Raids

  • Badges of Justice have been added to all raid bosses who did not previously have them!
Zul'aman

  • Jan’alai will now only teleport players to him if they are too far away.
Sunwell Isle - Magister's Terrace

  • There is now a teleport orb located behind Kael’thas that will become active when he dies and will allow players to teleport out of the Magisters’ Terrace.

Items

  • Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.
  • Druid Feral PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form no longer applies to Travel Form.
  • Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Healing Touch.
  • The Gladiator’s Thunderfist 4 piece set bonus has been reduced from 70% to 50%.
  • Nether Vortex are no longer Bind on Pickup and can no wbe purchased from G’eras for 15 Badges of Justice!
  • Paladin Healer Gladiator Sets: The set bonus changing Hammer of Justice cooldown has been changed to a set bonus increasing the amount healed by Holy Shock.
  • Primal Nether are no longer Bind on Pickup!
  • Resilience has been added to all Retribution Paladin PvP gear.
  • Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding Light to the reputation flask vendors in Shattrath.
  • Shattrath Flasks now work inside the Sunwell Plateau raid instance.
  • Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.

World Environment

  • The Ratchet bank now has access to the Guild Vault.
  • A mailbox has been added to the inn in Darnassus.

Bug Fixes

  • Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3 arena team will no longer result in incorrect rosters listed for each team.
  • Joining a second arena match before a previous arena has closed will no longer result in personal rating not updating correctly.
  • Attempting to promote an arena team member to Team Captain while that member is offline will no longer result in a "Player not found" error.
  • Disbanding an arena team while inside an arena battle will no longer cause the arena UI to become corrupted until logout.
  • The Arena Team Petition Window will now automatically close when the Arena Captain is out of range or offline.
  • Switching arena teams after playing a game will no longer cause the PvP tab to incorrectly display your old team's rating.
  • There is now a chat message given when logging in after attaining a new title.
  • Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • Alterac Valley quests will now properly show a golden ! or blue ? for players above level 65.
  • Archimonde's Grip of the Legion will no longer target pets.
  • There is no longer an area in Serpentine Cavern where using Field Repair Bot 74A will cause it to fall through the ground.
  • There is no longer an area in Coilfang Steamvaults where ground targeting AOE effects cannot be cast.
  • Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • The proc from Black Bow of the Betrayer will no longer break crowd control effects such as Scatter Shot.
  • Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin Hood will now display Troll Tusks.
  • Thori'dal, the Stars' Fury will now display its bow animations correctly.
  • The Legion Ring boundary markers no longer occasionally disappear.
  • Monthly quests will now properly reset at midnight server time.
  • Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.
  • It is no longer possible for players to use guild banks in opposing faction cities.
  • The Clockwork Rocket Bot can no longer be buffed.
  • Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.
  • Mobs no longer regenerate health during the stun effect from the Goblin Rocket Launcher.
  • Sending mail to a non-existent character will now result in players getting the message, “Cannot find mail recipient”.
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Message par londonner Mar 19 Fév - 18:29

donc apparemment ils ont decide de mettre des badges de justice sur tous les boss de raid.....enfin si j ai bien compris.....mais surtout plus important...les neants et Vortex ne seront plus lqe....et on pourra trouver des vortex a echanger contre 15 badges de justice....bah je vais peut etre avoir les deux derniers qu il me manque finalement^^
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Message par londonner Mar 19 Fév - 18:41

apres une petite recherche les boss des raids 25 donneront maintenant 2 badges de justices chacun.....youpi^^
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Message par Dreystici Mar 19 Fév - 18:49

Toujours les voleurs qui sont mis de côté jvous jure c'est pas une vie ça ...
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Message par londonner Mar 19 Fév - 19:30

ne parlons pas des guerriers spe def alors....oui oui je sais Padre on a ete trop up au debut alors maintenant faut attendre que tout le monde nous rattrappe....enfin bon....

sinon je ne saurai que trop vous conseiller a tous de faire une grosse provision de badge de justice....vraiment tres grosse.....car avec la 2.4 il y aura de nouveau item a echanger et ils sont terribles....

voici les prix pour vous donner une idee du stock qu il faut faire

Prices for Sunwell badge items
Chest/Legs - 100 Badges
Gloves/Belt - 75 Badges
Rings - 60 Badges
Two-Hand/Caster Weapons (Including 1H Caster) - 150 Badges
One-hand Weapons - 105 Badges
Off-hands - 45 Badges
londonner
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Patch 2.4 - Page 2 Empty Re: Patch 2.4

Message par Cathou Mar 19 Fév - 20:00


  • Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.
  • Druid Feral PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form no longer applies to Travel Form.
  • Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Healing Touch.

  • Ca a déjà rechangé ça, heureusement ils touchent pas au feral Smile , déjà qu'on est complètement nuls en arènes, ça aurait été encore pire. Et pour druide heal, le nouveau bonus c'est sur le rétablissement, pas sur le toucher guérisseur.


    Dernière édition par Cathou le Mar 19 Fév - 20:01, édité 1 fois
    Cathou
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Elghira Mer 20 Fév - 9:11

    Bon, ben pour les prêtres...toujours pas de up depuis trois ans...c'est sûrement qu'on est trop fort.
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par londonner Ven 29 Fév - 17:20

    aller on y revient avec encore plein de nouvelles choses pour la 2.4....

    Patch 2.4 - Page 2 Alchem10

    Patch 2.4 - Page 2 Enchan10

    Patch 2.4 - Page 2 Jewele10
    londonner
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par londonner Ven 29 Fév - 17:23

    et les dernieres mise a jour des patch notes.....

    PTR Notes update - Karazhan attunement removed
    Test realm patch notes on both EU and US official sites have been updated, I guess the most surprising addition is the Karazhan attunement being "removed". Nothing about the new alchemist stones or new epic gems yet, but hopefully you can just check yesterday's news for that.
    Quote from Blizzard staff
    Patch 2.4 - Page 2 Idruids Druid



    • Lifebloom: the healing coefficient has been reduced. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of a Mind Control.
    • Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.


    Patch 2.4 - Page 2 Images Mage



    • Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
    • Icy Veins no longer stacks with Bloodlust, Heroism, or Power Infusion.
    • Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect. (Note : That's 50% of your spell damage)


    Patch 2.4 - Page 2 Ipriests Priest

    • Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.

    Patch 2.4 - Page 2 Ishamans Shaman

    • Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.
    • Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.
    • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
    • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
    • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
    • Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
    • Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
    • Toughness will now also reduce the duration of movement impairing effects on you by 10/20/30/40/50%.
    • (Removed from notes) Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
    Patch 2.4 - Page 2 Iwarlocks Warlock

    • Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
    • Life Tap: This spell now has only 3 ranks. Each now costs a fixed percentage of maximum health to cast, and grants the same fixed percentage of maximum mana: Rank 1 is 5%, Rank 2 is 12%, and Rank 3 is 20%.

    PvP
    Arenas

    • Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating. In addition, when making a calculation for rating gains and losses at the end of a match, the calculation will use the higher of the personal or team ratings on the opposing team.
    • The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
    Battlegrounds

    • Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

    Raids and Dungeons
    Caverns of Time: Old Hillsbrad

    • Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.
    Karazhan

    • Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked.

    Items

    • Deathwing Brood Cloak: These cloaks are now bound on equip instead of bound on pickup.
    • PvP Relics: The bonus resilience from Idols, Librams, and Totems is no longer stackable by swapping between multiple relics.
    • Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost Wolf speed no longer works for players over level 60.
    • Shattrath Flasks now work inside the Sunwell Plateau raid instance.
    • Skull of Gul’dan: This item now shares its cooldown with other similar trinkets.

    World Environment

    • Elites in Blade’s Edge Plateau Regions: These creatures now have an increased chance to drop rare depleted items.


    avec vous l aurez note en titre.....la nouvelle du siecle.....plus besoin d acces pour aller a Kara (bon il faudra encore que quelqu un qui a la cle vous ouvre la porte)......comme quoi apres avoir supprimer les acces de SSC du BT et de Hyjal.....nous voila enfin avec Kara en entree libre pour tous.....

    bon aucun des acces pre bc n a encore ete enleve....ca doit etre trop de boulot pour les programmeurs^^
    londonner
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Hadrien Günthild Ven 29 Fév - 19:31

    Porte ouverte pour les rerolls... et pour tous les boulets :/ Comme pour les Mode Héroïque. Heureusement ça ne dégradera 'que' la 'qualité' des 'pick-up'
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Arkawood Mer 12 Mar - 0:04

    Ya un truc sympa aussi pour les joaliers, c'est de pouvoir transformé plusieurs petite gemme merdique verte en une bleu aléatoire ... donc gardez vos gemmes vertes ^^
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par londonner Mer 12 Mar - 18:39

    les dernieres mises a jour avec une super nouvelle pour Pouma....

    In Memoriam: Gary Gygax


    • Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.


    Global Arena Tournament


    • Players will now be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.


    Patch 2.4 - Page 2 Idruids Druid


    • Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.


    Patch 2.4 - Page 2 Ihunters Hunter


    • Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Track spells will now persist after death.


    Patch 2.4 - Page 2 Images Mage


    • Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100%.


    Patch 2.4 - Page 2 Ipaladins Paladin


    • Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
    • Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
    • Sense Undead- Now persists after death.


    Patch 2.4 - Page 2 Ipriests Priest


    • Mass Dispel now affects a maximum of 10 targets, increased from 5.


    Patch 2.4 - Page 2 Ishamans Shaman


    • Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
    • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
    • (Removed from notes) Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.
    • (Removed from notes) Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.

    Patch 2.4 - Page 2 Iwarlocks Warlock


    • Felguard Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. ie. Polymorph, Sap, etc.
    • Sense Demon now persists after death.
    • (Removed from notes) Life Tap: This spell now has only 3 ranks. Each now costs a fixed percentage of maximum health to cast, and grants the same fixed percentage of maximum mana: Rank 1 is 5%, Rank 2 is 12%, and Rank 3 is 20%.

    Patch 2.4 - Page 2 Iwarriors Warrior


    • Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.


    PvP
    Arenas


    • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.


    Professions
    Fishing


    • Removed the level requirement from the expert fishing book, The Bass and You.


    Jewelcrafting


    • A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.


    Quests


    • The daily quest Escape from Skettis has had its reward tuned down.


    Items


    • Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
    • Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Thunderstrike: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.


    World Environment


    • Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
    • Doomwalker: This creature will no longer sometimes cause a player’s Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
    londonner
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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Cathou Mer 12 Mar - 19:22

    Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

    Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

    affraid affraid affraid

    C'est pas possible ça! affraid affraid affraid

    En français, les tanks pourront zoner sans crainte de casser un sheep ou autre. D'un côté c'est bien pratique, d'un autre ça enlève du challenge, un peu dommage je trouve... mais c'est dans l'air du temps de simplifier les gameplay on dirait...

    p.s.: et pareil pour le tir multiple du chasseur et chaine d'éclairs du chami
    Cathou
    Cathou

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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Diacron Mer 12 Mar - 19:27

    Idem pour le multishoot des hunts....
    Ce qui est bien maintenant donc c' est que si le mouton lache ....on aura pas besoin de semer le doute dans un groupe de raid basé sur la confiance, la loyauté et l' amour de son prochain(e)....ou pourra tous se retourner vers le coupable......

    LE MAAAAAAAAAAAAAAAGGGGGGGEEEEEEEE....

    Merci blibli....c'est bon pour la paix des menages ce truc.....

    Ah bin cath tu l' avais mis aussi pour le hunt....pas vu^^
    Diacron
    Diacron

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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

    Message par Hadrien Günthild Mer 12 Mar - 19:47

    Le mage ou le Démo qui pose ses dots ... *sifflote*
    Hadrien Günthild
    Hadrien Günthild

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    Patch 2.4 - Page 2 Empty Re: Patch 2.4

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